Line2D Collision
Problem
You want to have collisions with a Line2D
.
Solution
Node setup
Add the following nodes to your scene, and draw your line as desired:
Line2D
StaticBody2D
Don’t add a collision shape to the body yet!
Note
You can use an Area2D
instead if you want to detect overlap with the line rather than collision.
Next, we need to add collision shapes to the body. We have two options:
Option 1: Using SegmentShape2D
SegmentShape2D
is a line-segment collision shape. The idea here is to create a segment collision for each pair of points in the line.
extends Line2D
func _ready():
for i in points.size() - 1:
var new_shape = CollisionShape2D.new()
$StaticBody2D.add_child(new_shape)
var segment = SegmentShape2D.new()
segment.a = points[i]
segment.b = points[i + 1]
new_shape.shape = segment
Option 2: Using RectangleShape2D
SegmentShape2D
does not have any width component, so if you need your line collision to have a thickness, you can use a rectangle collision instead.
extends Line2D
func _ready():
for i in points.size() - 1:
var new_shape = CollisionShape2D.new()
$StaticBody2D.add_child(new_shape)
var rect = RectangleShape2D.new()
new_shape.position = (points[i] + points[i + 1]) / 2
new_shape.rotation = points[i].direction_to(points[i + 1]).angle()
var length = points[i].distance_to(points[i + 1])
rect.extents = Vector2(length / 2, 10)
new_shape.shape = rect