You want to have collisions with a
Add the following nodes to your scene, and draw your line as desired:
Don’t add a collision shape to the body yet!
You can use an
Area2D instead if you want to detect overlap with the line rather than collision.
Next, we need to add collision shapes to the body. We have two options:
Option 1: Using
SegmentShape2D is a line-segment collision shape. The idea here is to create a segment collision for each pair of points in the line.
extends Line2D func _ready(): for i in points.size() - 1: var new_shape = CollisionShape2D.new() $StaticBody2D.add_child(new_shape) var segment = SegmentShape2D.new() segment.a = points[i] segment.b = points[i + 1] new_shape.shape = segment
Option 2: Using
SegmentShape2D does not have any width component, so if you need your line collision to have a thickness, you can use a rectangle collision instead.
extends Line2D func _ready(): for i in points.size() - 1: var new_shape = CollisionShape2D.new() $StaticBody2D.add_child(new_shape) var rect = RectangleShape2D.new() new_shape.position = (points[i] + points[i + 1]) / 2 new_shape.rotation = points[i].direction_to(points[i + 1]).angle() var length = points[i].distance_to(points[i + 1]) rect.extents = Vector2(length / 2, 10) new_shape.shape = rect